Selasa, 15 Maret 2011

Characters from Metal Heroes



Here's a character I would like to introduce you to.

user posted image
Ryuzaburou Tatewaki/Bill Goldy:
An evil cyborg duplicate of Janperson, originally a human, he is a lunatic and the president of a company known as Consuelon Tatewaki. He is usually seen licking a lollipop while watching Janperson fights his assassins. He later became a cyborg, via an operation, from the blue prints of how Janperson was made. He usually executes silly plans at first, but later on became serious with his schemes. He tried to frame Janperson, by impersonating his identity through his alter ego, as Bill Goldy, and used his name, in vain, but ingeniously failed. In the end, Janperson and Gun Gibson killed him once and for all, as the only means to save the world, as he was already far too dangerous. He was stabbed by Janperson, at the heart, with the Flash Blade. His final words before his destruction were, "See you in Hell." Bill Goldy was later revived in the Juukou B-Fighter finale special by Jagul, who used him as a pawn before absorbing him into her body. Enraged for this act, Bill Goldy personally dragged her to Hell with him.


http://2.bp.blogspot.com/_lfPHmZwzsFg/SeKcEYwUFvI/AAAAAAAAAjE/nLrUMQ-JY4U/s320/janperson.jpg
Janperson : The title character, a purple, android robot who works as a detective. He was once a killing machine known as the MX-A1, that was deactived but was later rebuilt with human emotions. Like Robo Cop, he upholds the law but he is purely mechanical. He is seen to be the kind who never gives up that easily.

Weapons:
  • Flash Card
  • Flash Gun
  • Rocket Punch
  • Baton
  • Flame Thrower
  • Flash Blade
  • Flash Laser
  • Flash Cannon

Jumat, 11 Maret 2011

all race elementals and the effects

in rf world elementals are become one of the most important element , the explanation of the effects and the images are below

Normal elements:

Amulets
Accretia:

attack/defense from 10/10 to 30/30
attack/dodge from 10/5 to 30/25


Cora:


attack/defense from 10/10 to 30/25
attack/dodge from 10/5 to 30/25
defense/dodge from 10/5 to 25/25


Bellato:

dodge from 5 to 25
defense from 10 to 30
attack from 10 to 25


Rings:
Accretia:

attack/defense/speed from 10/10/0.5 to 30/30/0.5
attack/dodge/speed from 10/5/0.5 to 30/25/0.5
defense/dodge/speed from 10/5/0.5 to 30/25/0.5


Cora:

attack from 10 to 30
defense from 10 to 25
dodge from 5 to 25


Bellato:

attack/defense from 10/10 to 25/30
attack/dodge from 10/5 to 25/25
defense/dodge from 10/5 to 30/25


Ancient Accessories

Accretia:

Melee: attack/defense/speed 25/25/0.5 (bonus with daidalos melee set)


Range: attack/dodge/speed 25/20/0.5 (bonus with daidalos range set)


Launcher: Attack/attack speed/speed 25/0.1/0.5 (bonus with daidalos launcher set)


Cora:

Melee: attack/defense 25/25 (bonus with nightwalker melee set)


Range: attack/dodge 25/20 (bonus with nightwalker range set)


Spiritualist: attack/defense 25/20 (bonus with nightwalker force set)


Bellato:

Melee: attack/defense 20/20 (bonus with palmas melee set)


Range: attack/dodge 20/20 (bonus with palmas range set)


Spiritualist: attack/defense 20/20 (bonus with palmas force set)


Christmas special amulets and rings: (I don't think its in the server)
All races:
attack 45
dodge 45
defense 45

Black Blood Brothers:
Full set bonus: attack/defense 30/30

BlackBlood Brother's Leach: attack/defense/vampire 30/30/10

Dagon's Leash : attack/def/hp-fp increase 10/30/5

Dagan's ring: attack/def/hp-fp increase 10/10/20

Dagnu's ring: attack/def/hp-fp increase 30/10/5

Full set stats(Rings, Amulets and Bonuses): 110% attack 110% def 10% vampire 30% hp
*10% attack and def bonus when wearing the 2 rings(must be 1 of each 2 of the same don't give the effect)


Hora Dark Hole:

Accretia:
For accretia rings DON'T give special effects and do not belong to any kind of set.

Rings:

DarkFog Master's Ring: attack/defense 30/30

Infinite Memory's Ring: attack/accuracy 30/25

DarkHall Queen's Ring: attack/vampire 30/5

Hora BaalHamon's Ring: attack/dodge 30/25

Amulets:

Giant Mutant's Necklace: attack/defense 30/30 (2 pieces effect = 25% defense)

StormKnife Claw's Necklace: attack/dodge 30/25 (2 pieces effect = delay of skills INCREASE 0.6)

Vampiric Butcher's Necklace: attack/vampire 30/5 (2 pieces effect = range 20 increase)

Flame Predator's Necklace: attack/accuracy 30/25 (2 pieces effect = 15% attack)

Bellato and Cora:

Rings:
DarkFog Master's Ring: attack/defense 25/25 (2 pieces effect = 25% defense increase)
Infinite Memory's Ring: attack/accuracy 25/20 (2 pieces effect = delay of skills INCREASE 0.6)
DarkHall Queen's Ring: attack/vampire 30/5 (2 pieces effect = range 20 increase)
Hora BaalHamon's Ring: attack/dodge 25/20 (2 pieces effect = hp 15% increase and attack 20% increase)


Amulets:
Giant Mutant's Necklace: attack/defense 25/25 (2 pieces effect = 25% defense)
StormKnife Claw's Necklace: attack/dodge 25/20 (2 pieces effect = delay of skills INCREASE 0.6)
Vampiric Butcher's Necklace: attack/vampire 30/5 (2 pieces effect = range 20 increase)
Flame Predator's Necklace: attack/accuracy 25/20 (2 pieces effect = 15% attack)


Full set effects exclusive for bellatos and coras:
2 Giant Mutant's Necklace + 2 DarkFog Master's Ring: 25% attack/25% defense
2 StormKnife Claw's Necklace + Infinity Memory's Ring: delay of skill 0.6 INCREASE/increase 15% of attack
2 Vampiric Butcher's Necklace + 2 DarkHaal Queen's Ring: range 20 increase/vampire 7%


All races Accessories:

Begginer's amulet: 15% hp/fp increase

Begginer's ring: 15% hp/fp increase


RingA of Middle Class(Offense Type): 10% attack/ 15% hp/fp increase
RingB of Middle Class(Defense Type): 10% defense/ 15% hp/fp increase


AmuletA of Middle Class(Offense Type): 10% attack/ 15% hp/fp increase
AmuletB of Middle Class(Defense Type): 10% defense/ 15% hp/fp increase


Marriage Amulet: 25% hp/fp increase

Wedding Ring : FP Cost-20%


Starved Best Earring(SBE)
Acc : 24%-26%-28% attack | 16-18-20 accuracy | 1-3-5 vampire


Violent Wild Earrings(VWE)
Acc : 24%-26%-28% attack | 16-18-20 accuracy | 0.3-0.4-0.5 speed
Bell & Cora : 22%-24%-26% attack | 16-18-20 accuracy | 16-18-20 range


Dead Outcast Earring(DOE):
Acc : 16-18-20 dodge | 10%-12%-15% hp-fp | 14%-16%-18% defense
Bell & Cora : 16-18-20 dodge | 10%-12%-15% hp-fp | 12%-14%-16% defense


Outcast Mauruder Earring(OME)
Acc : 24%-26%-28% attack | 12%-14%-16% defense | 1%-3%-5% vampire
Bell & Cora : 22%-24%-26% attack | 10%-12%-15% defense | 1%-3%-5% vampire


Fluctuating Beast Vital's Earring(FBVE):
Acc : 24%-26%-28% attack| 6%-8%-10% hp | 12%-14%-16% defense
Bell & Cora : 22%-24%-26% attack | 4%-6%-8% HP | 10%-12%-15% defense



Liberated Outcast Earring(LOE):
Acc : 16-18-20 dodge | 12-14-16 range | 10%-12%-15% Debuff Time
Bell & Cora : 16-18-20 dodge | 14-16-20 range | 10%-12%-15% Debuff Time


Minggu, 06 Maret 2011

the weapon damage comparison

If there is still any question about the damage spear type weapon, a sword or axe ? Now try to see comparison of damage in the following table

Sabtu, 05 Maret 2011

why the deff power of a punisher can be up to 134.000 Points

7wist3r
the reason this punisher's deff can be up until 134.000 points is beacuse he has a CB's aura , this aura can you get if you are the chip breaker or your mate from the same guild has break the chip , and he is save until he reach the HSK area , people used to call it a GOAL , the CB's aura is increase the owner's of the aura attack and deff , but the attack is not visible in the status , and only the chip breaker get a bigger deff point than the other from the same guild

why people choose to cross job than be a pure job?

The reason people choose a cross job class rather than be a pure job class is because a cross job class character have more advantages than a pure class character , example : ranger (accretian) crossing to mercenary , the advantages is he got evasion , & counter and his total evasion is 196 it is if his elemental is perfect (30.25 A.A ) , and his has more blood (HP) than a pure striker or a phantom shadow ,and  the other advantages is he has six skills , from ranger 3 , from warrior skill 3 But the disadvantages that he have is he can't have a skill that a pure job gets , such as elemental resist that every mercenary has , or a siege mastery that every launcher has.
The example of crossjobing character is on the image
It is a Ranger class crossing to a Warrior class . 

why people use relics not ints 65 weapons ?

the reason people use relics because relics have a special effect rather than the ints 65 weapons .ints 65 weapons is more powerfull than relics but they don't have any special effects like force revoker on judecker.
so , it's up to you to choose ints 65 weapon or relics for your own weapon :)

Jumat, 04 Maret 2011

the differences between Saint Frame Launcher +5 [rare B] & Judecker + 5

the differences between Saint Frame Launcher +5 [rare B] & Judecker + 5 is :
Saint frame launcher is more damage from judecker , the attack differences is about 1000
but the attack range of Saint frame launcher is more shorter than a Judecker because Judecker can use the Blue Siege ( the farrest range that siege have )

Introduction

Hello , my name is bobby, this is the first blog that I created. on this blog, I'll input all activity that I often do, the material that I often look , and also my hobbies. I'm not going to contain the contained of racial intolerance, or etc.
Thank you for visiting my blog :) , if you have any criticisms or suggestions, do not be affraid to say it :)