in rf world elementals are become one of the most important element , the explanation of the effects and the images are below
Normal elements:
Amulets
Accretia:
attack/defense from 10/10 to 30/30
attack/dodge from 10/5 to 30/25
Cora:
attack/defense from 10/10 to 30/25
attack/dodge from 10/5 to 30/25
defense/dodge from 10/5 to 25/25
Bellato:
dodge from 5 to 25
defense from 10 to 30
attack from 10 to 25
Rings:
Accretia:
attack/defense/speed from 10/10/0.5 to 30/30/0.5
attack/dodge/speed from 10/5/0.5 to 30/25/0.5
defense/dodge/speed from 10/5/0.5 to 30/25/0.5
Cora:
attack from 10 to 30
defense from 10 to 25
dodge from 5 to 25
Bellato:
attack/defense from 10/10 to 25/30
attack/dodge from 10/5 to 25/25
defense/dodge from 10/5 to 30/25
Ancient Accessories
Accretia:
Melee: attack/defense/speed 25/25/0.5 (bonus with daidalos melee set)
Range: attack/dodge/speed 25/20/0.5 (bonus with daidalos range set)
Launcher: Attack/attack speed/speed 25/0.1/0.5 (bonus with daidalos launcher set)
Cora:
Melee: attack/defense 25/25 (bonus with nightwalker melee set)
Range: attack/dodge 25/20 (bonus with nightwalker range set)
Spiritualist: attack/defense 25/20 (bonus with nightwalker force set)
Bellato:
Melee: attack/defense 20/20 (bonus with palmas melee set)
Range: attack/dodge 20/20 (bonus with palmas range set)
Spiritualist: attack/defense 20/20 (bonus with palmas force set)
Christmas special amulets and rings: (I don't think its in the server)
All races:
attack 45
dodge 45
defense 45
Black Blood Brothers:
Full set bonus: attack/defense 30/30
BlackBlood Brother's Leach: attack/defense/vampire 30/30/10
Dagon's Leash : attack/def/hp-fp increase 10/30/5
Dagan's ring: attack/def/hp-fp increase 10/10/20
Dagnu's ring: attack/def/hp-fp increase 30/10/5
Full set stats(Rings, Amulets and Bonuses): 110% attack 110% def 10% vampire 30% hp
*10% attack and def bonus when wearing the 2 rings(must be 1 of each 2 of the same don't give the effect)
Hora Dark Hole:
Accretia:
For accretia rings DON'T give special effects and do not belong to any kind of set.
Rings:
DarkFog Master's Ring: attack/defense 30/30
Infinite Memory's Ring: attack/accuracy 30/25
DarkHall Queen's Ring: attack/vampire 30/5
Hora BaalHamon's Ring: attack/dodge 30/25
Amulets:
Giant Mutant's Necklace: attack/defense 30/30 (2 pieces effect = 25% defense)
StormKnife Claw's Necklace: attack/dodge 30/25 (2 pieces effect = delay of skills INCREASE 0.6)
Vampiric Butcher's Necklace: attack/vampire 30/5 (2 pieces effect = range 20 increase)
Flame Predator's Necklace: attack/accuracy 30/25 (2 pieces effect = 15% attack)
Bellato and Cora:
Rings:
DarkFog Master's Ring: attack/defense 25/25 (2 pieces effect = 25% defense increase)
Infinite Memory's Ring: attack/accuracy 25/20 (2 pieces effect = delay of skills INCREASE 0.6)
DarkHall Queen's Ring: attack/vampire 30/5 (2 pieces effect = range 20 increase)
Hora BaalHamon's Ring: attack/dodge 25/20 (2 pieces effect = hp 15% increase and attack 20% increase)
Amulets:
Giant Mutant's Necklace: attack/defense 25/25 (2 pieces effect = 25% defense)
StormKnife Claw's Necklace: attack/dodge 25/20 (2 pieces effect = delay of skills INCREASE 0.6)
Vampiric Butcher's Necklace: attack/vampire 30/5 (2 pieces effect = range 20 increase)
Flame Predator's Necklace: attack/accuracy 25/20 (2 pieces effect = 15% attack)
Full set effects exclusive for bellatos and coras:
2 Giant Mutant's Necklace + 2 DarkFog Master's Ring: 25% attack/25% defense
2 StormKnife Claw's Necklace + Infinity Memory's Ring: delay of skill 0.6 INCREASE/increase 15% of attack
2 Vampiric Butcher's Necklace + 2 DarkHaal Queen's Ring: range 20 increase/vampire 7%
All races Accessories:
Begginer's amulet: 15% hp/fp increase
Begginer's ring: 15% hp/fp increase
RingA of Middle Class(Offense Type): 10% attack/ 15% hp/fp increase
RingB of Middle Class(Defense Type): 10% defense/ 15% hp/fp increase
AmuletA of Middle Class(Offense Type): 10% attack/ 15% hp/fp increase
AmuletB of Middle Class(Defense Type): 10% defense/ 15% hp/fp increase
Marriage Amulet: 25% hp/fp increase
Wedding Ring : FP Cost-20%
Starved Best Earring(SBE)
Acc : 24%-26%-28% attack | 16-18-20 accuracy | 1-3-5 vampire
Violent Wild Earrings(VWE)
Acc : 24%-26%-28% attack | 16-18-20 accuracy | 0.3-0.4-0.5 speed
Bell & Cora : 22%-24%-26% attack | 16-18-20 accuracy | 16-18-20 range
Dead Outcast Earring(DOE):
Acc : 16-18-20 dodge | 10%-12%-15% hp-fp | 14%-16%-18% defense
Bell & Cora : 16-18-20 dodge | 10%-12%-15% hp-fp | 12%-14%-16% defense
Outcast Mauruder Earring(OME)
Acc : 24%-26%-28% attack | 12%-14%-16% defense | 1%-3%-5% vampire
Bell & Cora : 22%-24%-26% attack | 10%-12%-15% defense | 1%-3%-5% vampire
Fluctuating Beast Vital's Earring(FBVE):
Acc : 24%-26%-28% attack| 6%-8%-10% hp | 12%-14%-16% defense
Bell & Cora : 22%-24%-26% attack | 4%-6%-8% HP | 10%-12%-15% defense
Liberated Outcast Earring(LOE):
Acc : 16-18-20 dodge | 12-14-16 range | 10%-12%-15% Debuff Time
Bell & Cora : 16-18-20 dodge | 14-16-20 range | 10%-12%-15% Debuff Time
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